Saturday 29 November 2014

Comics of the week #261

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Chaque semaine nous vous présentons une série de comics créée exclusivement pour JMD.


Le contenu s'articule autour de conception de sites web, blogs et des situations cocasses que nous rencontrons dans notre vie quotidienne en tant que concepteurs.


Ces grands dessins sont créés par Jerry King, un dessinateur primé qui a un des plus publiés, dessinateurs prolifiques et polyvalents dans le monde d'aujourd'hui.


Alors, pendant quelques instants, prenez une pause dans votre routine quotidienne, ont un éclat de rire et profiter de ces dessins animés drôles.


N'hésitez pas à laisser vos commentaires et suggestions ci-dessous ainsi que des histoires liées de votre choix...

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Pouvez-vous rapporter à ces situations? S'il vous plaît de partager vos histoires drôles et les commentaires ci-dessous...

Jerry King est l'un des caricaturistes plus prolifiques et publiés en Amérique. Ses caricatures sont visibles sur les sites Web, magazines, journaux, livres, cartes de souhaits et des documents de marketing. Quand Jerry n'est pas attirant, il peut être trouvé sur un parcours de golf de perdre. Plus d'articles par Jerry King

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Friday 28 November 2014

Why “content first” should be your new war cry

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We’re not all designing our content right. There. I said it. Maybe you, personally, are doing a great job, but most of us aren’t. We can, and should do better. We owe it to ourselves, our clients, and most importantly, to our users.


“Content is King.” That’s been a mantra for so long that it’s almost become a cliche. We know content matters. We know why it matters. Why then, do so many of us treat it as, if not an afterthought, a matter of lower priority? Why aren’t we designing our content first, before we touch any other aspect of our content-driven sites?


We should be. Before we touch any other part of the design, we should be thinking about out how our users will be interacting with the content. We should figure out how that might benefit them, and the website’s owners.


Users don’t want to spend their time admiring your website. It’s not what they’re there for. They’re there to find what they’re looking for, and move on to the next task in their day.


They might be looking for information on your product or service, news, a photo, or any number of things; and they just want to find it, and get out. On an emotional level, they’re searching for the solution to a problem. That problem might be that they need a new blender, or that they need to research a topic, or just the fact that they’re bored. If your website solves their problem, they come back for more.


Delivering what users want as quickly as possible is the secret to making them happy.


Sometimes we do things wrong just because that’s how we’ve always done them. You’ve got a new project, so you might create a mood board, scribble out a few wire-frames, then open up Photoshop. There, you start working on the header for the home page, because to you, that’s the most fun and creative place to start.


Unless that full-screen-height or half-screen-height header graphic is incredibly informative, it might very well not be what your users need.


Yeah, I tend to rag on those large headers, even as I use them from time to time. They’re fancy, they tend to look good, and if that many other people are using them, they can’t be all bad. Can they?


This is the problem with trends. Appropriating good ideas is one of the most important ways to learn good design, but it can also be limiting. The approach that works for others might not be right for your content or your audience.


Falling back on the same old design patterns can also be a result of simple ignorance. This is not ignorance of design principles, but ignorance of a less forgivable variety: we don’t know our audience.


I understand that actually getting to know your audience can be difficult at times. I’ve worked with a lot of smaller companies and individuals who simply did not have any sort of a budget for user research or testing. In these cases, we had to guess, and/or rely on research performed by others.


Problem is, I’ve seen bigger organizations with bigger budgets rely on guesswork too. Then they ask why their brand spanking new solution isn’t getting the results they’d hoped for.


The fundamental problem is not that “big headers are bad”. It’s not that we still need to worry about the fold. (Though it does seem that users mostly prioritize content at the top of the page. Go figure.)


These individual design choices can’t usually even be categorized in such simple terms as “good” and “bad”. There are exceptions, but for the most part, the real decision to be made is whether or not a given design choice gives your users what they want, fast.


Those of us who still don’t give our content the priority it deserves need to change both our perspective and our process.


The first part of any design job should be to get as much information on your (or your client’s) users and/or potential audience as you can. Existing websites should have analytics. Larger organisations may already have results from user testing experiments for you to look through.


If none of that is available, start Googling. Chances are, someone else has already put together at least some of the information you need. If not, it looks like you get to be the first to experiment.


That can be a lot of fun on its own.


When wire-framing, planning the aesthetics, mocking up your design, and even when prototyping, focus on the content first. In fact, I contend that all web designers should follow a formula that looks like this to achieve efficient, user-centered design: Content > Navigation > Everything Else.


There will be overlap between those first two bits, especially in your calls to action, and that’s one reason why navigation is the next most important thing after designing the content itself. After all, navigation is how users get from one screen full of content to another.


Once you have those two components properly planned out, every other aspect of your site’s design, including branding, frills, fancy graphics, and animated .gif backgrounds (just kidding), should fall into place.


In the end, the content is what matters most, and a designer’s job is to make it as easy to find as possible.

Ezequiel Bruni is a web/UX designer, blogger, and aspiring photographer living in Mexico. When he's not up to his finely-chiselled ears in wire-frames and front-end code, or ranting about the same, he indulges in beer, pizza, fantasy novels, and stand-up comedy. More articles by Ezequiel Bruni

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Wednesday 26 November 2014

Our favorite tweets of the week: November 10, 2014 – November 16, 2014

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Every week we tweet a lot of interesting stuff highlighting great content that we find on the web that can be of interest to web designers.


The best way to keep track of our tweets is simply to follow us on Twitter, however, in case you missed some here’s a quick and useful compilation of the best tweets that we sent out this past week.


Note that this is only a very small selection of the links that we tweeted about, so don’t miss out.


To keep up to date with all the cool links, simply follow us @DesignerDepot


The Art of Adding by Taking Away http://nyti.ms/116oSdH

Skype for Web http://bit.ly/1pZzhUK

Microsoft open-sources .NET core runtime http://bit.ly/1v3QXjp

Cool inspiration RT @hongkiat: 15 awesome startup offices http://bit.ly/1tluozG

Screeps: The world’s first MMO strategy sandbox game for programmers http://bit.ly/1oQY50d

Lessons Learned Building WikiWash: A Real-Time, Open Source Tool for Wikipedia http://bit.ly/1u5NYnr

#Typography in motion – Duchamp, Kanye and a wonderful 1897 cigarette ad http://bit.ly/1v86izq via @itsnicethat

Welcome to a comet. Philae’s first picture http://bit.ly/1upPzG7

Saving old software from extinction in the age of cloud computing http://bit.ly/T6VY9B /@arstechnica

Take a look at Facebook Go open-source libraries http://bit.ly/14hYobs

Nice tutorial: Learn how to create an architect’s blueprint drawing effect in Photoshop http://bit.ly/1ulYg4l

Christian Boer designs typeface for readers with dyslexia http://bit.ly/1GOlZzl

Your free design work will end up in the trash http://bit.ly/1tDYcrs

4 key lessons from a startup’s spectacular failure http://entm.ag/1v1ITA5

GitHub Enterprise 2.0 http://bit.ly/1u6wgBP

Why You Should Be Using Mood Boards In Your Design Process http://bit.ly/1xf8qGd /@yummygum

Google foobar http://bit.ly/1swW58x

WriteRack: split long messages into smaller tweets http://bit.ly/1AT3PMi

Flat design, a history: past, present and future http://bit.ly/1xrenhV /@onextrapixel

Time for some fun: 5 games for designers http://bit.ly/1zGr1vH


Want more? No problem! Keep track of all our tweets by following us @DesignerDepot

Cameron Chapman is a freelance writer and designer from New England. You can visit her site or follow her on Twitter. More articles by Cameron Chapman

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Tuesday 25 November 2014

Monday 24 November 2014

6 simple rules for designing mobile websites

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It is projected by ComScore the by the end of 2014, around 1.75 billion people worldwide will use smartphones regularly. That means that those who’ll be the first to adapt to this rapidly growing segment of the market will reap the most benefits and enjoy the most success.


What that means to your business is that you have to be easily accessible through all the different devices, and thus your web design has to cater not only to computer users, but also to smartphones.


Here are six simple rules that will help you ensure your site is optimized for mobile:


One of the best things about working online is that you can use analytics to track almost any data and use it to make tremendous improvements on all parts of your business. So when approaching your design for mobile users you should also not be satisfied with creating a one-size-fits-all solution.


Analyse the data and figure out what types of devices are most commonly used by your visitors and then base your design solutions on that – you might be surprised that a significant percentage of them actually don’t use Android or iPhone systems.


After you get the information you need, you can build your site in a way that will be the most convenient to the largest portion of your audience. Of course, you should still make sure that your website can be visited from any device.


Since mobile websites will seldom have the same functionality as the full website, web designers should make it a priority to figure out what are your visitors mainly looking for when visiting the website and then make sure it is easily accessible.


Often what they are looking for is simply your contact information like the phone number and email address, so you should always have them prominently featured and easy to tap on the touch screen. But sometimes they might be looking for specific information, or even booking/ordering options — if you can make all of these easy to find and navigate through then you’re well on your way to creating a great experience for mobile users.


As was briefly mentioned previously, it’s important to make everything easy to tap with the finger when visiting your website on a mobile device — this means that for users to have an easy browsing experience, you should try and incorporate larger buttons and links that can be effortlessly tapped with a finger.


Also, don’t forget to leave a comfortable amount of white space around links and buttons so that they don’t end up getting in each other’s way when the user is trying to tap on one of them.


Remember, when designing a mobile website, your goal is not to “wow” your visitors with stunning design and graphics, but to help them navigate everything easily without having to worry about bandwidth or long load times.


That’s why you should carefully plan out your design to only include the important stuff and keep the design itself clean and basic, striving for simplicity instead of bulky design. Still, you don’t want to go overboard in the other direction either — it’s important that your website, while remaining elegant and simple, still maintains a certain distinction and does not become too generic.


Now while you have many layout options when designing a website for desktop users, with mobile you really only have one option if you want the design to remain easy to navigate.


Although smartphones do have relatively big screens, it’s still annoying when you have to scroll through multiple columns to find what you’re looking for, so stick with single column layouts for the best results.


One of the best things about mobile users is that they tend to be very open to the idea of sharing everything on their social media feeds. This is great news for you because if you craft your design in a way that lets mobile visitors easily share what they find interesting on social media, you can get yourself a lot of exposure.


So always have links to your social media site presence, and also set up Facebook, Google+, LinkedIn, Twitter and other social media buttons on all the pages of your website.


With the constant growth in the number of global mobile users, a company that wants to stay relevant online must cater to their needs. So making your website design mobile-friendly is a top priority – you can achieve it by figuring out who are your mobile visitors, what are they looking for on your site, and then making their experience as easy and seamless as possible.


Featured image/thumbnail, mobile image via Shutterstock.

Shayne Moore is the founder and director of MINT DESIGN. He is passionate about design, digital marketing and brand development. Feel free to share your thoughts with him on Twitter @mintdesignnz. More articles by Shayne Moore

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Sunday 23 November 2014

Le guide ultime pour les réunions de conception

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The basic idea of a meeting is simple: it’s when two or more people get together to discuss one or multiple topics. It can be in a formal or informal setting. It can be among people within an organization or between people in more than one organization.


The concept of the meeting is ancient. At their most basic level, meetings are held to bring people together to talk about things. There can be good reasons to have meetings and bad reasons to have meetings, both of which we’ll discuss.


There are different kinds of meetings, too, some of which are inherently more productive than others.


There are some great reasons to have meetings. There are plenty of times when a meeting is the best way to get something done.


Sales and client meetings are an obvious time when meetings are necessary. Besides that, though, there are other good reasons for meetings:

Brainstorming sessions: These are often much easier to do face-to-face, even if that means virtually.To build support for a decision: While meetings to make decisions are often time-wasters, meetings to build support once a decision has been made are sometimes a good idea.To cover something important: Sometimes, a small meeting is a good way to cover something important with a key people. This can be particularly true if the important news isn’t particularly positive. Face-to-face interaction is often a much better way to break bad news than something impersonal like an email.

Meetings are often incredibly inefficient ways of communicating with employees, team members, and even clients. They can interrupt the work day in ways that are very detrimental to productivity. They can take significantly longer than planned. And many times, they don’t lead to any kind of productive conclusion.


If there isn’t a good reason to have a meeting instead of other forms of communicating, then it’s better to explore other options for achieving the result you were hoping to get from a meeting.


Here are a few bad reasons to have meetings:

Status meetings: These are often held just to inform people of what’s happening with something, but in most cases, an email or similar communication is more effective and wastes much less time.Update meetings: Like status meetings, update meetings are used when various team members need to update where they’re at with a project. And again, emails or other text-based messages would be more efficient.To let everyone be heard: These types of meetings often waste an incredible amount of time, even if it’s managed well. Instead, ask everyone to submit their ideas or concerns, and then find ways to address them (which could include a meeting).

Now, of course, there are times when meetings have more to do with social expectations than with actually getting work done. This is particularly true when it comes to client meetings. Some clients feel the need for that “face time” with people they hire, and you may have to just deal with that or risk losing the client. In those cases, it’s best to plan on some follow-up communication to clarify anything discussed in the meeting.


It’s important that every person included in a meeting actually needs to be there, and that everyone who needs to be there is actually there.


If you’re meeting about a particular project, then everyone involved in that project should be there. If you’re meeting with clients, then make sure actual decision-makers are there if at all possible. You want to speak directly to the person who actually makes the decisions, rather than another staff member you have to rely on to accurately relay what you’ve said.


There are a lot of different kinds of meetings. Some are highly useful, while others are less so.


Internal meetings, otherwise known as staff meetings or team meetings, are held within your organization. They may include your entire staff (rarely a good idea), or just specific key team members.


Internal meetings can be held for a variety of reasons, but most often they’re held when information sharing and discussion needs to occur within a group.


There are some good reasons to hold internal meetings:

Brainstorming sessionsGoal meetingsTeam-building (these are often held outside of the office, though not necessarily)Big picture meetings (generally held only once a year or so)

Internal meetings tend to be the most prone to wasting time, however. There are often better ways to communicate and effectively work together than to have formal meetings, so beware of using them as a distraction.


Virtual meetings are becoming more commonplace as more teams and companies employ remote workers. Some companies operate without anything but a virtual office, meaning that they almost exclusively have remote meetings.


These are generally done via tools like Skype or other web conferencing services. There are also a number of other remote conferencing and collaboration tools out there, depending on what you need to accomplish. And of course, there’s always the hallmark of the remote meeting: the conference call.


Sales meetings are held with prospective clients, and are often more of a “getting to know you” kind of situation. The goals here are to get to know the client and convince them you’re the right team for the job (or at least not the wrong team).


Sales meetings might be held in your office, in the client’s office, or in a third location like a restaurant or coffee shop.


There are a few keys to sales meetings, especially if you’re meeting somewhere public.

If you’re hosting the meeting at your own office, provide at least some light refreshments like coffee.If you’re going to the client’s office, be aware of the dress code of their place of business. While you don’t necessarily need to match it completely, you don’t want to show up in a three-piece suit when everyone there is in jeans and t-shirts, or vice versa.Take your cues from your prospective client regarding food and drink if meeting at a restaurant. If they don’t order alcohol, you shouldn’t either. Even if you’re client is drinking heavily, you shouldn’t be. Stay professional!Expect to pick up the tab if you take a client to a restaurant, coffeeshop, etc.It’s a good idea to think of a sales meeting a bit like a first date: you want to find common ground while also giving a great (and accurate) first impression.

Sales meetings are often looked at as a necessary evil. Some people thrive in these settings and can close a deal with a client without issue. Other people hate them and avoid them if possible. But unfortunately, some clients will insist on this kind of meeting before they’re willing to work with you.


Sometimes a client you’re already working with will want a meeting. This is often done to get updates on the project, or if the scope of the project needs to change.


Sometimes you’ll meet somewhere neutral, but these meetings are often held in your or the client’s office. Again, like a sales meeting, you’ll want to provide some basic refreshments if you’re meeting at your office.


The kick-off meeting is a very common type of planning meeting you may need to have for each new client. This is when the client and most or all of the project team meet at the start of a project to get acquainted with one another and discuss each team member’s role. In some cases this won’t be held with a client, and will be an internal meeting instead.


Annual meetings are a little different, and are often more like conferences than what we tend to think of as meetings. An annual meeting will bring together everyone in an organization, and sometimes includes speakers, workshops, classes, and the like.


These are most common in large companies with many offices, though they’re also rather common among companies that have a distributed work force. It’s a good way for employees who rarely interact in person to connect, and can strengthen the company’s internal culture.


Client meetings put more pressure on you than the average internal meeting. You have to make a professional impression whether it’s the first meeting or fifteenth. There are quite a few things you can do to ensure that your client meetings are effective.


Every meeting you have with clients should have an agenda, even if it’s only in your head. Meetings are held for a reason, and there are certain things that need to be addressed. Ask your client what the purpose of the meeting is (if they’ve requested it) so that you have a clear picture of what needs to be accomplished.


This ties directly into the agenda, though it’s not necessarily the same thing. Your goals for the meeting might be to clarify certain aspects of a project, or to get the client to sign off on an idea you have. In either case, knowing what your goals are going into the meeting, and knowing what the client’s goals are, will make for a smoother meeting.


In most client meetings, you want to gather information from the client, even if that information is feedback on your ideas or proposals. By asking good questions of your clients, you’ll be able to get to the root of what they want, and what they really think. In some cases, the clients themselves might not know what they want, and only through asking questions of them will you be able to lead them to a conclusion.


As already mentioned, you need to make sure that the key decision makers on any project are present at your meetings. Without them, the meeting can’t reach an actual conclusion or resolution, and you risk getting caught in an endless cycle of follow-ups.


When setting up a client meeting, it’s okay to inquire and even specifically request that certain key decision-makers will be present (if you know who they are). If you don’t know who they are, then it’s acceptable to ask whoever you’re meeting with if there are additional people who are involved in the decision-making process, and see if they’ll be attending.


Being prepared is two-fold. First, you need to make sure that you have all the information that you’re going to need to properly present to your client. That includes visual aids if necessary, as well as any actual prototypes or mockups you might have.


If you’re not meeting at your office, be sure that you’ll have access to wi-fi if you need to show online assets. Have a back-up plan just in case. Nothing looks more unprofessional than when you show up to a meeting and are unable to show them what you’ve promised.


Second, it’s inevitable that your clients will have some questions or objections to whatever you’re meeting about. It’s key to be prepared for those questions or objections. It can sometimes be a good idea to practice a presentation in front of others, to see what questions or objections they might have as a way to prepare.


You should always take notes during any client meeting. You can’t rely on your memory to remember important details or discussion points. Even just a broad outline of what was discussed can be helpful.


One technique that can be useful if taking notes during the actual meeting isn’t convenient, or if you’re only able to jot down a few things, is to make some notes immediately after the meeting. If you’ve taken a few notes during the meeting, and then you take five to ten minutes afterwards to flesh those out and make note of any other ideas that come to you, you’ll be less likely to forget something important.


It’s vital that everyone in the meeting is one the same page at the end. That’s why the post-meeting summary can be an incredibly useful tool. Take a few minutes to write up a summary of the meeting, especially including any conclusions that were reached or any action steps that need to be taken.


In all likelihood you’ll leave a meeting with a list of things that need to be done next. Unless you’re handling them all yourself, make sure that each task is assigned to a team member for completion.


Considering that $37 billion in salary costs are wasted each year in unnecessary and unproductive meetings for U.S. businesses alone, it’s vital that you limit your meetings and keep them on track.


There’s a ton of possible ways for internal meetings to get off-track and waste time. It’s why so many companies avoid them entirely. But there are some keys to keeping your necessary meetings productive.


When you have your meetings is a very important part of how effective they are. While the meeting itself might only last for 30 minutes, if it interrupts the most productive time of your employees’ days, it’s not a good use of time. Consider having meetings first thing in the morning (when many employees are going to waste time getting coffee and chatting with their coworkers, or doing menial tasks like catching up on email), or after lunch.


Some of the worst times for meetings are right before lunch (everyone is hungry and wants to leave) and at the end of the day (people are more focused on finishing up their work so they can go home for the night). Mid-morning and mid-afternoon can be good or bad, depending on the work cycles of your employees.


Every meeting should have a purpose, which should be defined prior to the meeting. On top of that, the meeting purpose should be shared with those attending the meeting so they know what to expect.


Nothing causes more stress or more wasted time than a mystery meeting that employees don’t know the purpose of. This is especially true if the company is undergoing any kind of changes or is having any issues financially or otherwise (or if it’s rumored to be having problems).


Employees are often left wondering if the next meeting is the one in which they’ll find out about mass layoffs, big changes to department structure or job duties, or worse; the company itself closing. That takes away from their productivity prior to the meeting, as they’re left worrying about what the meeting will include.


An agenda for the meeting should be sent out prior to the start of the meeting. It should clearly outline what will be discussed, as well as the time and length of the meeting.


Since you have an agenda, it’s easier to stay on topic throughout the meeting. If attendees bring up additional topics, make note of them to discuss later, but don’t veer from the agenda.


It can even be helpful to ask a specific attendee to be in charge of keeping things on track. It’s an important job, and one that needs to be handled if you have any hope of making your meetings productive.


Why waste the time of employees who don’t need to be at a meeting? Only people directly involved in whatever the meeting’s topics are should be present. Sometimes this means splitting up into more than one meeting, so that topics are relevant to each set of attendees. This is a much better idea than requiring employees who only need to be there for one small portion of a meeting from wasting an hour of their workday.


Once you have your agenda in hand, you can adequately prepare for the meeting. Make sure that you have everything you need, and make sure that any information your attendees need ahead of time is shared prior to the meeting’s start. The last thing you should be doing when the meeting begins is looking through haphazard notes to try to figure out where to start or what to cover.


This is also why it’s important to share your agenda with those attending, so that they also have time to adequately prepare themselves.


Every meeting should have a start time and an end time. Those times should be adhered to. That means starting the meeting on time, even if not everyone is there. It also means ending the meeting even if not everything has been covered. Strictly enforcing this will make you more efficient, as you’ll be less likely to veer off if you know you need to get through certain things in a certain time period.


If someone is late, don’t take time from the meeting itself to recap things for them. All that does is punish those who have made an effort to be punctual and waste part of the meeting.


You also need to keep your meetings short. A meeting should pretty much never run more than an hour, and limiting it to thirty or even fifteen minutes is a much better idea. The shorter the meeting, the easier it is to stay on track and the less time you have to get off topic. It also creates a sense of urgency among those participating, and you’ll find it easier to move through topics quickly.


The one exception to the short meetings rule is for brainstorming sessions. But even these should be broken up into shorter sessions to prevent burnout. Brainstorming for an hour and then taking a break for a bit before coming back to it can be much more productive than trying to work straight for two or three hours.


Meetings should engage those in attendance, so that they’re more likely to actually pay attention and get something out of the meeting. Ask questions, ask for ideas, and ask for feedback at the end of the meeting. It can also be a good idea to ask for a post-mortem style report from employees after the meeting so that you can improve things next time.


Giving employees the agenda and other important information before the meeting means they’ll be better prepared to ask questions or offer insight when asked.


Someone in the meeting should be assigned the task of taking notes and then distributing them to the group after the meeting ends. While formal meetings might not be necessary, notes are always a good idea.


Encourage each attendee to also take notes, though don’t be surprised if some don’t. Some people prefer to absorb during the meeting and pay attention to everything being said, and will make notes after the meeting ends.


At the end of most effective meetings, there will be some tasks that need to be completed. This could include tasks that have arisen out of the meeting’s agenda, or areas where more information is needed in order to reach a decision.


Take a minute to assign each of those follow-up tasks to whoever is best-suited to complete them. By assigning them specifically, they’ll actually get done, and someone will be accountable if they don’t. Otherwise you risk the next meeting being less effective because not everything from the previous meeting has been handled.


With more and more design teams decentralized and working remotely, the remote meeting is becoming more popular. While many of the same things apply to virtual meetings that apply to those held in person, there are some special considerations.


First of all, you may need to figure out screensharing for some or all meeting attendees. Even if screensharing isn’t necessary, you may need a virtual whiteboard or something similar to share ideas.


You’ll likely want to use web video, like Skype, to make your remote meetings more personal. This is particularly important if you’re meeting with people you haven’t met in person.


In small meetings, you may want to disable the mute function to keep everyone more engaged. This can also be a distraction though, particularly if some of your remote attendees work from home and may have other things going on in the background. So consider it, but don’t think of it as a hard and fast rule.


Like real-world meetings, you should still stick to a set time and agenda, and make sure to start and end your meeting on time.


Google+ Hangouts is a free service from Google that’s a great way to talk face-to-face, and you can connect from any device, and even start a video call right from Gmail.

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Skype offers group video chat that’s perfect for remote meetings.

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Yugma offers free and paid web conferenceing for large and small businesses.

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WebEx, from Cisco, offers virtual meetings starting at just $19/month (though there is a free plan that lets up to 3 people meet). They even offer tools for web training and events.

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Voxwire is an easy web conferencing solution that works on mobile devices (including iOS, Blackberry, and Android), and doesn’t require any downloads.

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Spreed offers screensharing, presentation support, whiteboards with PDF export, and more.

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ReadyTalk offers web, audio, and video conferencing, and even offers “Simulive” automated webinars.

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Mikogo lets you host meetings, deliver presentations, or even provide remote support with both free and paid accounts.

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GoToMeeting offers video conferencing and screensharing for up to 3 people for free, with paid accounts for more users.

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GatherPlace is an easy way to web conference that offers a 14-day free trial.

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BeamYourScreen offers easy screen sharing for online meetings, web conferences, and more.

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Vyew offers real-time visual collaboration with no installations necessary.

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Twiddla is a web-based “meeting playground” that requires no set-up and offers a 30-day free trial.

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Sync.in is an online word processor that offers real-time collaboration features.

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Join.me offers instant screen sharing with unlimited audio and other powerful tools.

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Campfire offers team collaboration with real-time chat. It lets you share text, files, and code in real time with transcripts.

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Zoho Meeting lets you connect and screen share with others, and includes integrated audio conferencing.

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Fuze offers free ways to meet and share remotely, and works with a variety of platforms.

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Huddle offers seamless collaboration tools for distributed teams, and is optimized for mobile devices.

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Meetin.gs offers easy meeting scheduling tools and integrates with Skype, Hangouts, and Lync.

meetings

MeetingBurner offers webinar and screensharing tools, and it’s free for up to 10 people with no installation required.

meetingburner

Meetings are a tricky subject that can either boost your business and improve your work, or suck away your productivity and create way more problems than they solve. Planning effective meetings and only using meetings when they’re actually necessary is a good habit to get into, and one that’s not particularly difficult.


Featured image, meeting image via Shutterstock.

Cameron Chapman is a freelance writer and designer from New England. You can visit her site or follow her on Twitter. More articles by Cameron Chapman

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